Disappears after it has fully crossed the screen. Does not harm the player and cannot be killed by the player. Can fly over obstacles and is not distracted by the Gopher or deterred by the Tombstone power-up.ĭistracts enemies, drawing them towards it and killing them on impact. Can also fly over obstacles.Ī flying enemy that can spawn anywhere on the perimeter, seeking the player. Can spawn anywhere on the perimeter and fly towards the player. Moves quickly, running as fast as a player without speed upgrades.
Damage done to the Spikeball while it is moving is still effective after it deploys. If time has run out and the only remaining enemies are spikeballs, their HP is reduced to 1. Kills the player on contact, whether deployed or undeployed. Walks slowly towards the player, often spawning in large numbers.Įnters the area, walks to a random location, and deploys into an armored spikeball. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing at least two weak enemies to be killed with one bullet. Can be purchased again at the next vendor. Requires all other gun and ammo upgrades to be purchased before it will appear.
This upgrade is only available in hard mode. Picking up the shotgun power-up will not increase the bullet spread, but will still decrease fire-rate. Will also be shown as a 4th icon on the left, on top of the other 3. Can be purchased again at the next vendor.Īpplies the effect of the Shotgun powerup permanently without the fire-rate debuff. The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3. (For example, both boots upgrades must be purchased before an extra life can appear in the first slot.) Only one item may be purchased per visit, and the items in each slot are always presented in the same order, requiring the first item in that slot to be purchased before the next one is shown in a later level, etc. Lasts about 12 seconds.Ī Vendor appears after certain levels are completed and will present the player with three upgrades that can be purchased with coins dropped by enemies (see above). (Note: This power-up does not grant protection from bullets fired by bosses.)Ĭauses the player to fire in 8 directions at once. The player becomes a zombie for a brief amount of time, granting increased movement speed and the ability to kill on contact.
With max boots/gun upgrades, this item is only a minor buff. Effectively a combination of the machine gun, shotgun and coffee (although fire-rate and movement speed bonuses are slightly lower than from coffee/machine gun). Increases fire rate and movement speed, and causes three bullets to be fired at once in a cone. Enemies will continue to spawn, building up inside the spawn zones. Teleports the player to a random spot on-screen and causes enemies to stand still with question-marks above their head. Enemies killed like this do not drop items.Ĭauses three bullets to be fired at once in a cone at a slightly slower rate. Instantly destroys all enemies on-screen. If a power-up is picked up while another is already being held, the new power-up is consumed immediately. One power-up at a time can be stored in a slot in the top-left, and can be activated by pressing Space. Enemies stop spawning when the timer bar has counted down completely, and the level is completed when all enemies are defeated, allowing progress to the next area.Įnemies will sometimes drop power-ups, coins and extra lives upon being killed. In each level, a timer bar counts down at the top of the screen while waves of enemies appear from the edges of the screen and move towards the player. Losing every life (when the counter changes from "x0" to "x-1") results in a Game Over. The player begins with four lives (shown as "x3" in the upper left), and is instantly killed upon contact with an enemy or projectile. The one on the left moves the character and the one on the right aims. In the mobile version of the game, there are two transparent red circles.
The D-Pad can also be used for movement and the button pad can also be used for shooting. While using a controller, the left joystick moves, and the right joystick shoots. The player can move and shoot diagonally by combining two keys ( e.g., W and A together move up and left diagonally). W A S D moves the character and ↑ ← ↓ → shoots. Journey of the Prairie King is a top-down shooter, resembling "twin-stick" shooters such as " Smash TV".